These appear among normal customers and scenery. Names in this table are community names — the developers haven't published official ones for most of the regular roster yet.
👀 In person
A customer that should be a cute critter shows up looking like raw meat or a skinned carcass.
The appearance itself is the whole tell — nothing about its behaviour is unusual. Scan the counter and seats for anything that reads as exposed flesh where a normal character model should be.
📹 On CCTV
On the CCTV feed: a white ghost with a single eye and a mouth sitting on top of its body.
This one is documented as a camera-side anomaly — you catch it while cycling feeds, not at the counter. If a figure on camera doesn't match any normal cafe visitor, treat it as an anomaly rather than assuming a rendering quirk.
👀 In person
A single oversized eye sits in the centre of the face, replacing normal features.
Obvious once you know to check faces. When you're busy with orders it's easy to look at clothing and body shape only — this anomaly punishes exactly that habit.
👀 In person
Two large, empty-looking eye sockets — and no nose or mouth at all.
The missing features are as important as the hollow eyes: a face with nothing below the eyes is the confirmation. Check the whole face, not just the eye area.
👀 In person
Two flat white eyes above an unnaturally wide smile.
Distinct from a normal happy customer — the smile is too large for the face and the eyes carry no pupils. Face check catches it.
👀 In person
Black eyes sunk into dark sockets, with an open mouth showing teeth.
Flagged with a caveat: the player who documented it wasn't certain it's actually an anomaly rather than a rare normal face. Until the roster firms up, treat it as a candidate and weigh the rest of the situation before rejecting.
⚠ Community-flagged as uncertain — may not be a true anomaly.
📹 On CCTV
A character on the CCTV feed stares directly into the camera at you.
Normal characters ignore the cameras; this one tracks the lens. Known alpha quirk: its ears can sometimes render in the normal position, so don't clear a suspect just because one feature looks right — the stare is the tell.
📹 On CCTV
On camera, a character repeatedly slams its head against nearby objects.
A behaviour tell rather than an appearance tell — the model can look normal while the movement gives it away. Community write-ups compare it to the head-banger type seen in other anomaly games; it has no confirmed name here yet.